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Researchers Told Rockstar $100 Was Too Much. 89% Paid It Anyway.

6 min readVice City Hustle

Last October, a market research firm ran the most rigorous pricing study anyone has done on Grand Theft Auto VI. Two thousand US consumers. A standard industry method. A clear, confident conclusion.

The conclusion: charging $100 would cost Rockstar money.

Rockstar charged $99.99 anyway. And roughly nine out of ten people who pre-ordered chose that edition.

This is a story about how badly normal market logic fails when it meets this particular game, and it has a real consequence for what happens next.

What the Study Actually Said

MIDiA Research surveyed over 2,000 US consumers using Gabor-Granger pricing analysis — a standard technique where you ask whether someone would buy at a given price, then move the price up or down until you find the highest point most people will still accept. It's used across industries for exactly this kind of question.

Their findings:

PriceWould buy
$49.9979%
$69.9960%
$99.9935%
$149.9916%

Their verdict was unambiguous. MIDiA's head of data Perry Gresham told IGN that their research suggested GTA 6 would generate more revenue at $69.99 than at the much-discussed $100, and that a $100 price point would actually leave money on the table.

Their games analyst Brandon Sutton added that the findings should serve as a caution to developers looking to raise prices.

They modelled the optimal outcome at around 22.9 million US copies and roughly $1.6 billion in revenue — at $70.

What Rockstar Did

Priced it at $79.99 Standard and $99.99 Ultimate.

Then, per Sensor Tower estimates reported through GamesIndustry.biz, roughly 89% of pre-orders came in for the $99.99 edition. Around 90% on Xbox, 88.5% on PlayStation.

That figure is an outside estimate, not a Rockstar number, and we've said so consistently. But even discounted heavily, it doesn't sit anywhere near "only 35% would buy at $100."

Take-Two's own CEO described pre-orders as vastly beating the company's internal forecasts.

The study didn't miss by a little. It pointed the wrong direction entirely.

Why the Research Failed

This isn't a story about incompetent researchers. The method is sound and the sample was reasonable. The problem is what they were measuring.

Gabor-Granger asks people what they would do. Pre-orders record what people actually did. Those two things diverge most sharply when a purchase is emotional rather than considered, and there is no more emotional purchase in gaming than the first Grand Theft Auto in thirteen years.

Three things the survey couldn't capture:

  1. Who buys first. Pre-order buyers are the most committed slice of the audience. They were never a representative sample and were never going to behave like one.
  2. The exclusives. The survey asked about price in the abstract. Rockstar attached vehicles, weapons and entire shops to the higher tier. That changes the question from "is it worth $20 more" to "am I missing content."
  3. Thirteen years of anticipation. No pricing model has a variable for that.

OUR TAKE: the study measured a normal game. GTA 6 isn't behaving like one, and it may be the only title in the industry where standard consumer pricing research simply doesn't apply.

The Number Nobody Talks About

Buried in the same study is the figure that should genuinely make you sit up.

16% of respondents said they'd buy GTA 6 at $149.99.

The researchers presented that as evidence of collapse — an 80% drop from the $50 price point, proof that even GTA has a ceiling.

Run the arithmetic the other way. Applied to their own projected buyer base of around 22.9 million, 16% is roughly 3.6 million people willing to pay $150 for a video game. That's somewhere near $550 million from that group alone.

Presented as a failure. Read as a business, it's an enormous untapped tier.

Why This Matters for Your Money

Two consequences, and the second one is the important one.

First: be sceptical of anyone confidently telling you what GTA 6 is worth. That includes us. The best-resourced pricing analysis available got this inverted. Every projection about this game — revenue, sales, edition splits, in-game economy — deserves the same humility.

Second, and this is the one to sit with: Rockstar and Take-Two now have hard evidence that this audience will pay well above what research said they'd tolerate.

That evidence doesn't disappear after launch. Take-Two's CEO has already said publicly that the industry has barely scratched the surface on monetizing its audience, and pointed at GTA Online's recurrent spending as the model. We broke that down in what the CEO's monetization comment actually meant.

If a company learns its audience is dramatically less price-sensitive than modelled, that lesson gets applied. Most likely not to the $79.99 game you buy in November — Zelnick has ruled out ads in the premium product — but to whatever online mode follows it.

OUR TAKE: the 89% figure isn't just a pre-order stat. It's a data point Rockstar will price against for the next decade.

What To Actually Do

Nothing dramatic, and the advice hasn't changed.

Rockstar has confirmed Standard Edition owners can add the Ultimate Upgrade separately at any time. The pre-order bonus is identical on both editions. There is no deadline and no discount coming.

So if you've already bought Ultimate, this changes nothing — you're in very large company and you'll get the content. If you haven't decided, the only new information is that almost everyone else decided early, and that isn't a reason to.

The Honest Bottom Line

  • CONFIRMED: MIDiA Research surveyed over 2,000 US consumers and concluded $69.99 was optimal, with a $100 price leaving money on the table.
  • CONFIRMED: their data showed 35% would buy at $100 and 16% at $150.
  • CONFIRMED: Rockstar priced GTA 6 at $79.99 and $99.99.
  • RUMOR: the 89% Ultimate Edition pre-order share. Sensor Tower estimate, not confirmed by Rockstar or Take-Two.
  • OUR TAKE: standard pricing research doesn't survive contact with this franchise, and the resulting data will shape how Rockstar prices whatever comes after launch.
  • NOT CONFIRMED BY ANYONE: any GTA 6 in-game payout, price or income rate. Rockstar has published none.

The experts had the data, the method and the sample size. The audience did the opposite anyway.

The Day-One Money Plan goes to subscribers before launch. Join free and we'll send it.

Your next moves:

Can You Upgrade to GTA 6 Ultimate Edition Later? What Rockstar Actually Confirmed

GTA 6 Standard vs Ultimate Edition: Which Is Worth It for Making Money?

Will GTA 6 Be a Grind? What Rockstar's Big Nerf Actually Signals

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